After activating team jump, you're lifted into the air and free to move around before you fall to the ground. During your turn, you can move around endlessly as you ponder your choices. Unlike in Kingdom Battle, where your heroes moved in a grid-based layout, Sparks of Hope is entirely freeform. ![]() Ubisoft Milan and Ubisoft Paris - the returning team of developers on Mario + Rabbids Sparks of Hope - have reconsidered their approach to the game's turn-based arena too. You can roam around freely, and decide what you want to do first. Each new Sparks of Hope planet opens up a dozen or so quests that you must complete before you tackle the big bad. There is a bit of level-gating, as you might expect - it never really got in my way, though your mileage may vary depending on the route you take. ![]() Thankfully, it's not as littered with icons as some of Ubisoft's other open world games. There's now an in-game map, with quests marked on it. While the first game, Mario + Rabbids Kingdom Battle, proceeded in a linear fashion, Sparks of Hope tries to be more exploratory with a semi-open world of sorts. Mario + Rabbids Sparks of Hope - out Thursday on Nintendo Switch - does what you'd expect from a sequel to a well-received game by immersing you in a richer and more expansive world.
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